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Post by clancccp on Dec 17, 2006 4:21:55 GMT -5
I'd rather not see CotN become another DotA but I do think we can take some helpful tips from the gameplay of it such as Denying Creeps. Denying allows for more activity, higher skill playing and more tactical advantages. Other people who I have played with suggested that there be a mode with enhanced experience gain along with slightly increased gold intake. (maybe incorporated into the already existing SG mode)
Just a few suggestions from the public, thanks.
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Post by clancccp on Dec 17, 2006 4:27:03 GMT -5
On a hero improvement note, Ragnarok the Aracnathid's ultimate costs more mana then he has at level 6 and I think even level 7 and while easily remedied by buying some int boosting item maybe we can simply increase his base int just a tad?
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Post by clancccp on Dec 17, 2006 4:32:32 GMT -5
One complaint I generally receive or hear about CotN is the item organization... or lack there-of as it were. Shops such as the Laboratory of Basic Weapons have seemingly no order to their items and leads to some confusion when searching for a lower level item or requirement but seeing the advanced model of it instead. E.G. Boots of haste are below the Boots of Combatant. a few ideas for fixing this issue would be to list them from lowest amount of gold cost to highest or just in order of item necessity. Another option may be to add more shops which is somewhat unrealistic seeing as how you have quite a few already.
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Post by clancccp on Dec 17, 2006 4:39:10 GMT -5
A mapping suggestion to make the overall movement a little smoother would be to space buildings out a little more, it seems that in most cases heroes are too large to walk inbetween most buildings in the base. Oh and I highly recommend increasing the Lane Size due to Flood mode. Many of the creeps become stuck and start to pile up due to lack of walking space. (eventually leads to lag)
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